#line 300
#line 2
#line __LINE__ + 3
#line __FILE__ + 2
#line __FILE__ * __LINE__
#define X 4
#line X
#undef X
#define X(y) y + 3 + 2
#line X(3)
void main() {
gl_Position = vec4(__LINE__);
}
#line X(3) 4
#define Z(y, q) \
y*q*2 q
#line Z(2, 3)
#line 1
